Do you like being in an even lane top lane? Do you like to be able to outplay your enemies? Do you like slowly gaining an edge on your opponent? Then don’t pick a melee top laner against Renekton. Renekton is a lane bully and the best champion for early game skirmishes.
With oppressive damage, decent cc, a heal and tankiness, Renekton has it all. There’s a reason why people used to use Renekton as the bar to compare all champions against.
Although he’s fallen off a little since his season 3 glory days, he’s still going to beat you in lane, assassinate your adc under turret in midgame and become a strong tank in the late game. Your best chance is to wait until extreme late game, where he becomes nothing more than a Yasuo Windwall, blocking damage for his team.
Renekton is a high damage bruiser who excels in early game skirmishes and short brawls
You have to be sure you choose a champion that can survive his early game, so that you can just wait until late game. In this guide, I’ll help you in beating this Nasus-opposite.
Passive – Reign of Anger
Renekton gains fury with each basic attack. At 50 fury, his next basic ability is enhanced. He gains extra fury when he’s low on health.
Q – Cull the Meek
Renekton deals damage to all enemies around him, healing for each enemy hit. He heals extra if he hits an enemy champion with this ability.
W – Ruthless Predator
Renekton’s next basic attack deals extra damage and stuns.
E – Slice and Dice
Renekton dashes in the target direction, dealing damage. If he hits an enemy, he can dash again in a new direction.
R – Dominus
Renekton gains extra health and size for a few seconds, dealing magic damage to all enemies around him and gaining fury much faster.
Renekton gains fury by auto attacking and when he has a full bar, he has a surprising amount of burst. Don’t be baited if you start a sustained trade. He gains extra fury when he’s low on health.
The classic Renekton trade is to use E to go in, use W to stun, hit Q, then E back out. However, if you stand on the side of your minions so that he can’t hit his E on a minion, he’ll be forced to walk back, tanking minion aggro. Even better, force him to use his W in the middle of a minion wave, and it’ll hurt him a little.
In general though, stay out of his E range so he can’t use his combo on you.
Renekton pushes the wave naturally, due to his 2 aoe abilities and his need to auto attack for fury. Choose a champion who’s good at farming under turret.
Renekton has very good early skirmish fighting skills. Never fight 2 vs 2, or he’ll double kill you.
Your silence should stop him from using any of his abilities, and you can outheal him in lane if you take a bad trade. Save your ult for when he uses his ult, because otherwise he’ll heal back up. Trade often. Build Black Cleaver.
He simply can’t sustain from your constant poke with Q. Use your stun once he uses his E to come to you. Roam often, as he won’t be able to affect other lanes as much, but be careful that he doesn’t push down your turret. Build Black Cleaver or if you’re doing extremely well, Duskblade.
Use your root whenever he comes near. You can harass him with autos early game, and midgame you can push just as fast as him. Be careful of ganks, because he can jump on you and set them up easily. Build generic Ryze items, or build Frozen Heart early if you’re having problems.
Farm under turret early game. Once you hit level 6, you beat him. Each time he ults, you ult right after and you’ll beat him. Run him down if he uses his E aggressively. Build Tiamat first.
Renekton is countered by armor. The magic damage from his ult is negligible, so you can focus on full armor items like frozen heart instead of armor + health like Sunfire’s. He pushes quickly, so pick up a Tiamat to push back.
Although he fights exclusively with a lamppost, Jax does damage. Whether he’s destroyed your entire top lane’s towers while you were fighting mid or assassinating your ADC by jumping out of a bush, he’s a menace. Interestingly enough, his kit hasn’t changed much since release, apart from a few changes to his E. He’s got a gap closer, a damage amplifier and two tank steroids. He runs at you, deals crazy damage, then tanks enough to let his team finish you off.
Jax is a high damage fighter who’s surprisingly tanky. Although he has problems with his short range, if he catches you he will be able to destroy you. For this reason, he’s a great duelist and split pusher rather than a teamfighter. It can sometimes seem a little demoralizing to keep someone top all game in order to push rather than teamfight. However, items like Zz’Rot Portal and Banner of Command help combat this.
In this guide, I’ll be helping you deal with this crazy split pusher.
Passive – Relentless Assault
Each time Jax auto attacks, he gains a small amount of attack speed.
Q – Leap Strike
Jax leaps to a unit or ward. If the target is an enemy, he deals damage.
W – Empower
Jax’s next basic attack or Leap Strike deals bonus magic damage.
E – Counter Strike
Jax dodges all basic attacks and 25% of AOE damage. When he reactivates the ability, he deals damage based on how many attacks he dodged and stuns all nearby enemies.
R – Grandmaster’s Might
Passive: Jax deals bonus magic damage on every third basic attack.
Active: Jax gains bonus armor and magic resistance for a few seconds.
Jax does very well in sustained trades. Knowing when to trade is the most important skill against jax.
Poke him when his passive stacks are low, then back off when he has many.
If he uses his ult passive on a minion, trade. Also if he uses his Empower.
Jax can hop to a friendly minion and then attack you. Be careful about last hitting.
Jax’s ult scales off of AD and AP. He gains tankiness based on building AD, so don’t look at his items and think that he’ll be squishy.
If Jax’s Counterstrike is activated, don’t auto attack him. It’ll only increase the damage it does.
Jax is weakest prior to six. Try to kill him then.
Your E stops all his damage. You build damage by building armor, which counters him. Should be an easy lane. Be careful about his magic damage. Build Frozen Heart as your first item. Don’t ult him when he’s using counterstrike, as it’ll stun you and it’ll reduce the damage from your ult.
Press W whenever he jumps in on you to reduce his burst. Don’t let him farm or roam. Whenever he comes near, use your E as he won’t be able to block the damage and you’re too tanky for him to kill you. Use your passive to heal up between trades. Build Sunfire Cape first.
Your early damage is way better than his. However, level 1 he can outtrade you. At level 3, use your dash, stun him, then Q and dash back. Abuse him before level 11, because he starts to outscale you. Build armor if you’re doing ok or build Ravenous Hydra if you’re dominating.
If he comes near you, use your root to keep him away. He’ll try to jump on you and stun you. If you keep him away, he won’t be able to do anything. Just farm safely top, then you both get to affect midgame teamfights at the same level.
An odd off-meta top pick, but it’s fairly effective. He’s going to try to split push, but if you have turrets, he’ll be forced to teamfight, where once again, you’re more effective. Build Zhonya’s first, and you can bait him into engaging in your turrets.
Jax does mixed damage and has a lot of burst, so health is more effective than armor or magic resistance. Items like Frozen Heart or Randuins reduce his attack speed, which greatly decreases his damage.
If you don’t want to split push all game, build a Zz’Rot and put it top. That way it’ll slow his split pushing until you team fight mid and can TP back top.
Cho’Gath slowly plods over to your team, and you don’t feel scared. He’s a melee champ and you still have tons of distance between you two. Then you notice a circle under your feet.
Suddenly you’re launched into the air as he flashes under your turret and eats you. As you stare dumbfounded at your death timer, your team tries desperately to take down the monster. He laughs and walks away slowly,
As your team slowly whittles down his health bar, his team pops out of the brush and starts to charge. He walks away laughing to the top lane.
Cho’Gath is one of those ancient champions who comes in and out of the meta as items change, although he’s never truly terrible.
A Cho’Gath who gets ahead in the game is very tanky while still dealing tons of damage. However, it’s important to note that he’s not truly a tank.
He’s the equivalent of an AP bruiser,
However, this monster does have a number of problems with his outdated kit, and is easily defeated if you pressure him in lane. In this guide, I’ll help you punish him so that he’s more of an insect than a beast.
Passive – Carnivore
Each time Cho’Gath kills an enemy or turret, he restores a small amount of health and mana.
Q – Rupture
Azir orders his soldiers to a target location, dealing damage and slowing anyone in their path.
W – Feral Scream
Cho’Gath roars, silencing enemies and causing damage.
E – Vorpal Spikes
Each time Cho’Gath auto attacks, spikes come out, hurting all enemies before him.
R – Feast
Cho’Gath eats an enemy, dealing massive true damage. If he kills them, he gains health and grows. If he dies, he loses half his stacks.
Cho’Gath has the dual problems of needing lots of
If you auto attack Cho’Gath in his minions and he continues to farm, his minions will do more damage to you than he takes, because his passive will heal him quite a bit. Trade with Cho’Gath when your minions all have high health.
Cho’Gath deals true damage with his ult. Consider stacking health instead of MR if they have no other AP carries.
Rupture is easy to dodge. When you see it, just click in the opposite direction.
A large part of Cho’Gath’s burst is his ult. If you see him cast the animation on a minion, be sure to start trading with him, as he has lost a sizeable amount of damage.
Cho’Gath is very immobile. Be sure to ask your jungler to come gank so that he can’t farm his feast stacks.
Garen is a good counter because of his oppressive
You can keep auto attacking Cho’Gath and farm for late game. In addition, you can stop his ult with your own. Your slow keeps him from running away when your
You can outtrade him, but be careful of his burst. Be aware that your E reduces damage from AOE abilities, which are most of his abilities. Build Maw of Malmortius first or Trinity Force if you’re dominating him.
You simply outtrade him, and you can counter gank him with his ult. Because he’s fairly useless once he’s
You should be able to dodge most of his abilities with your E, and your CC makes it a hassle for him to run away when you’re trying to assassinate him. Because he can’t cast many spells early, start W and trade with him frequently
Cho’Gath does a mix of magic and true damage. Therefore, health stacking is highly recommended. Items like Spirit Visage or Banshee’s Veil do especially well against him.
For AD champions, Maw of Malmortius counters his burst quite well, giving you a shield to stop his magic damage so you aren’t low enough for his ult. Blade of the Ruined King helps melt away some of his health and Mortal Reminder stops him from healing from his passive and ult.
For AP champions, consider Rylai’s, as it gives health and helps to kite Cho’Gath. He’s going to be too tanky generally to burst fully, so consider building to burst the other laners.
Illaoi was hugely anticipated when she was released. She was originally shown in the Gangplank storyline to be a strong powerful woman. When her kit was revealed, the montage potential seemed limitless.
Then she came out. People were excited because she proved to be a huge lane bully. Then they realized she does nothing else and Illaoi was forgotten.
Illaoi is a tanky fighter who acts as a huge lane bully and pusher. In team fights, she can cause huge AOE damage if she hits enough people with her ult. However, this hardly happens and she’s overall not that powerful of a champ in the metagame. All she brings to the table is damage and tankiness.
If you can survive her laning phase, the game basically turns into a 5v4 for your team. However, if you let her snowball, she’ll just keep pushing your lane until she reaches your inhibitor in 15 minutes. You won’t be able to group up on her because she’ll just ult and get a double or triple kill.
In this guide, I’ll be helping you survive the laning phase with Illaoi so that she won’t survive the rest of the game.
Passive – Prophet of an Elder God
Illaoi summons tentacles around her randomly which attack enemies if she uses her W or E on them.
Q – Tentacle Smash
Illaoi smashes the ground before her, dealing damage.
W – Harsh Lesson
Illaoi gains bonus basic attack range and dashes to her target, dealing damage and causing all nearby tentacles to slam towards her target.
E – Test of Spirit
Illaoi throws out a tendril. If it hits an enemy, their spirit is taken. If the spirit is attacked, the enemy takes damage. If the spirit is killed or the enemy moves out of range, the enemy starts to spawn tentacles around them that attack them.
R – Leap of Faith
Illaoi jumps into the air and slams the ground, spawning tentacles per champion hit. For the next few seconds, the tentacles are hyperactive and Harsh Lesson’s cooldown is reduced.
Try very hard to dodge her E. Being affected by its debuff is one of Illaoi’s strongest tools in lane, and it’s fairly easy to dodge, as she has a very elaborate animation when she casts it.
Illaoi is very susceptible to CC, and she has very little utility. If you CC her, she won’t be able to do any damage and is basically useless.
Her tentacles give gold. If you choose a ranged champion, you can farm them and she won’t be able to cast W or E on you to activate them.
Stand away from the tentacles if she comes near. Getting hit by a tentacle hurts like crazy, but it’s fairly easy to dodge.
If she’s focusing your soul, attack her so that the trade turns out in your favor.
Illaoi pushes naturally but is susceptible to ganks pre-6, because she’s immobile. Ask your jungler for help. Post-6, don’t ask for a gank unless you two are both high on health, otherwise she’ll double kill you.
The Vessel debuff reduces time on you for each time you kill a tentacle.
Use your range advantage to harass her in lane. Be sure to farm her tentacles before you turn into Mega- Gnar, as in melee form, she can W you and hurt you with her tentacles. Save your leap for when she uses her ult. Just leap away. Build Black Cleaver then go tank.
You should be able to dodge all her Q’s with your own Q. You can also block her E with your W. In addition, you trade better because of your true damage. Build Black Cleaver first.
You can harass her all game. If she comes close, use E to leap away. Be sure to roam across the map, because she’s stuck in lane.
Illaoi does physical damage and does max health damage, so stacking armor is the best choice. Items like Sunfire Cape are the most effective. Frozen Heart and Thornmail are ineffective because she doesn’t do much damage with auto attacks.
Consider buying a Tiamat upgrade to push, as she’s going to push permanently.
Passive - Way of the Wanderer
This ability has two parts. Firstly, Yasuo’s crit chance is doubled. Secondly, as he moves, Yasuo builds flow. When his flow reaches 100%, the next time he would take damage from a large monster/minion, or champion, a shield is triggered.
Q - Steel Tempest
Yasuo stabs in a target direction. After the second Steel Tempest in a row hits, his third will send out a tornado, knocking up anyone it hits. If Steel Tempest is used during Sweeping Blade, it will instead be a strike in a circular area around him.
W - Wind Wall
Yasuo throws up a wall, blocking all projectiles (even ultimate abilities) for a short time.
E - Sweeping Blade
Yasuo dashes through an enemy, dealing damage to it. Each dash increases the next dash’s damage by 25%, up to a maximum of 50%.
R – Emperor’s Divide
Can only be used on targets that are airborne (note: that doesn’t mean only knocked up). He will suspend any airborne targets in the air for a second, dealing damage and giving him 50% armor penetration for a short time.
Yasuo’s passive is triggered by any damage from a champion. If you can do it without getting punished, simply auto attack him to trigger it, and then once it drops you’re free to blast him with all of your abilities.
Fighting Yasuo away from the minion line is highly recommended. If he is able to use his Sweeping Blade consistently during a fight, he becomes one of the most slippery champions in the game.
Yasuo has a surprising amount of dueling potential at level 1. Many Yasuo players will try to abuse this to get ahead in the lane, so don’t provide him the opportunity.
Yasuo is very susceptible to being hard CC’d, and Malzahar has the best type of hard CC in the game: suppression. It can’t be cleansed with the summoner spell, which makes it insanely good. Another thing to keep in mind is that Yasuo’s Wind Wall is useless against Malzahar, as he has zero projectiles other than his auto attack.Malefic Visions + Voidling will do an incredible amount of work here, and once you get your ultimate this lane is a total cake walk.
I’ve said it before, and I’ll say it again: Swain counters everyone. Yes, laning until 6 might be rough, and yes landing your Nevermove will he hard, but at level 6 you can just turn on your ultimate and sit on him while he’s unable to do anything to you. Swain, like Malzahar, has a lot of abilities that don’t use projectiles (Q, W, Ult), which makes Yasuo’s Wind Wall worth much, much less in this matchup.
Darius destroys most melee champions in the top lane. He doesn’t scale as well as most of them, as he’s terribly immobile, but if you can actually get in the middle of a fight (or even better, to the backline) you’ll destroy everything. Yasuo is no exception here. He simply can’t deal with Darius’ raw damage in the early or later levels This is a very solid pick pretty much all of the time if you’re positive their Yasuo is heading top.
Yasuo likes to duel. Fiora likes to duel. One is titled “The Grand Duelist” and the other isn’t. Fiora pretty much stomps this matchup. You can parry Yasuo’s tornado so he can’t ult you, you have similar mobility, plus you have a slow and an attack speed steroid. Fiora wins across the board her, with very little difficulty. One thing to keep in mind is that Yasuo is stronger at level 1, but beyond that he’ll lose every trade.
Building against Yasuo is a bit pointless. Not to say you can’t mitigate his damage with armor and health, but unless you’re playing a tank or a bruiser you simply shouldn’t worry about it. One thing to note, however, is that a lot of people don’t take a Doran’s Shield against him, which destroys his ability to fight you at level 1. It’s a very solid pickup.
Passive - Battle Fury
Tryndamere gains Fury every time he attacks, and his damage increases based on the amount of Fury he has. He also gains critical strike chance, to a maximum of 35%.
Q - Bloodlust
Tryndamere gains permanent attack damage, and even more damage as his health gets lower. He can activate Bloodlust to consume all his Fury, gaining health for each point consumed.
W - Mocking Shout
Tryndamere decreases the attack damage of all nearby enemies, and slows any enemies that had their backs turned to him at the time of casting.
E - Spinning Slash
Tryndamere dashes to a target area, dealing damage to every enemy in his path. Spinning Slash’s cooldown is lowered every time Tryndamere crits.
R - Undying Rage
Tryndamere instantly gains Fury, and becomes unable to die for 5 seconds. This ability can always be used, even if he is CC’d.
If possible, try to zone Tryndamere off of the minion line. He will constantly auto attack, building his fury, and look to try to fight you when his crit chance and damage are at their peaks.
Many people will ignore Tryndamere in fights on account of his ultimate, but this is bad. Instead, focus him as hard as you can. Force him to burn his ultimate and run away, then all of a sudden you have a 5v4 fight.
When Tryndamere is chasing you, he will likely cast his Mocking Shout. Its animation is very noticeable, and you should have enough time to turn around momentarily, protecting yourself from being slowed.
Tryndamere actually has a very weak early game, assuming you can avoid letting him build his Fury to maximum levels early on. Don’t be afraid to trade with him, it’s very likely that he’ll lose early on.
This is a no-brainer. Jax has a long period where he dodges incoming auto attacks, which is all Tryndamere really does. You’ll be able to out trade him throughout the entire game, and don’t really have to worry about the stereotypical level 2 all in, or the level 6 dive. Jax is also one of the few characters that can stand up to Tryndamere’s late game, even being able to outdo him in the split push.
Tryndamere is generally build with high attack speed and damage, both are things that Malphite deals with very well. Malphite also has infinitely more impact in team fights, and can shut down a Tryndamere’s split push if necessary. In the laning phase, the first 2 levels can be a bit dangerous, but after that you should have very little issue. You won’t have to fear his diving potential, especially after you get a pair of Ninja Tabi and a Sunfire Cape.
This is a brutal lane for Tryndamere. You have almost equal amounts of sustainability, higher damage, higher health, and similar mobility. Talk about a nightmare. If Tryndamere tries to cheese you at level 2, you win. If he tries to dive you at 6, you win. If he tries to farm, you win. This lane is all around ridiculous if you’re even decent with Renekton. By far my favorite matchup. The one trap you don’t want to fall into is building a damage item first. For example, a Titanic Hydra is fine, but Ravenous is not. Save it for your second item. Or, better yet, just build full tank because you’ll be a monster anyways.
Another really tough lane for Tryndamere. He’s a melee guy, which Ryze absolutely destroys. If he uses his Spinning Slash to get in on you, you’ve already won the trade. Back up a bit, drop a root on him, then blast away. Early on you may encounter a bit of difficulty (level 2-4 perhaps), but after that you should never lose a trade. If he dives you under turret you can simply root him, pop your ultimate and run away. Or, if you can manage, keep him locked under turret for free kills.
Thornmail and Ninja Tabi are very, very good against Tryndamere. There’s almost no matchup (except for Ryze) where I won’t buy Tabi very early on and just look to out trade him all day. The less farm he gets early on, the later his power spike, which is very good news for your team. Thornmail is great against him as well, seeing as 99% of his damage comes from auto attacks.
Did you know that Riven is the champion that AFK’s in games the most often, across all servers? Riven mains are notorious for being incredibly intense when playing. Either they’ll be the one singlehandedly destroying the opposing team or they’ll be the one flaming their team and trolling after they give first blood. There’s a certain type of player who plays Riven. She’s a champ with one of the highest skill caps in the game. Any noob can do decently with Riven. However, the pros can do things with Riven that are undecipherable to the ordinary player.
Riven is a fighter with a great amount of mobility and burst. Unlike assassins, Riven’s damage generally requires her to dance around a fight, dodging enemy spells and CCing her targets so she can apply damage with a blend of spells and auto attacks. There are a number of ways to animation cancel on Riven, and good Rivens will be able to cast combos far faster than the average player, vastly increasing their potential as assassins. She’s a very squishy fighter, and so does better as a split pusher than in team fights.
Although there will always be games where the enemy Riven gets level 2 first blood and destroys your team, in the majority of cases, Riven has a number of weaknesses you can exploit to win the game. In this guide, I’ll teach you how to beat Riven.
Passive – Runic Blade
Each time Riven casts a spell, she gains a charge for a few seconds, up to 3 charges. If she auto attacks, a charge is used and her auto does more damage.
Q – Broken Wings
Riven dashes up to 3 times, each time doing damage to all enemies hit by her blade. On the third dash, she knocks up everyone nearby in a small radius.
W – Ki Burst
Riven does damage to all nearby enemies and stuns as well.
E – Valor
Riven dashes in the target direction and gains a shield.
R – Blade of the Exile
Riven gains bonus AD for a few seconds, and can reactivate her ult to send out a wave that executes low health enemies.
Riven tends to do very poorly against strong crowd control like stuns or suppresses, but can basically ignore slows due to all her mobility.
Riven has a very strong level 2 power spike. If you’re a squishy champion, stay away from her, especially if she has Ignite.
Riven tends to do very poorly against lane bullies, like ranged champions or champions that simply do more damage. If you keep her from farm, it’s possible that she’ll be basically useless, as she won’t do much damage and her cc will require her to teamfight.
Be careful about fighting Riven when low, because her ult does more damage when you have less health and she can bait you with a combination of her shield and stun.
Most Riven mains are intense. They will probably flame their teams if they do poorly. Each time you do something against her, just say in chat “Nice job Riven” and they’ll probably spend more time cursing at you over all chat instead of playing the game. Emotional warfare is probably the easiest way to win a Riven lane. You get a gank at level 2 and snowball the game by making Riven flame her team.
Your silence stops her from doing the majority of her damage. Build tank against her and she won’t be able to trade at all. This matchup does require that you have someone else who can split push against her if she starts to push. Do this if you have a Master Yi on your team, so you can teamfight while they fight in a side lane.
Your early game burst is far greater than hers, and you can often bait her into trying to kill you with your passive. Be sure to roam and kill the other lanes or you won’t win the game. A fed Volibear can’t solo carry the game. Build Titanic Hydra so you can push and roam.
Careful. Before your first back, she can probably kill you, especially if she’s using Ignite instead of Teleport. Once you get some armor though, it’s a far easier lane for you. A significant amount of her damage comes out of her passive, and your e slows her down so that she can’t use that. You can also burst her down as she’s quite squishy, and trade evenly with your W activated. Start cloth armor and 5 pots.
You do well in lane, and can counter her split push later in the game as well. When she moves towards you, leap off of her and harass her. Always keep her at max range. She can kill you easily if you’ve already used E. Build generic ADC items.
Riven is countered by armor, but she generally builds a lot of armor penetration as well. Build a blend of armor and health. Items like Deadman’s Plate, Randuins, or Sunfire’s Cape are ideal. Thornmail works especially well because it allows you to take advantage of her very squishy build.
You're playing Ashe. You have the river and tribush well warded and you periodically send out Hawkshots. After killing the enemy laners, you notice a Fizz running up river at you. With your sharpshooting left clicking, you send your ultimate at him to stall, freezing him dead in his tracks. At the same time, you notice someone teleporting into a bush nearby. You send out a volley of arrows, slowing them. Triumphantly, you retreat under your turret, crowing that no assassin can best you! That's when Pantheon drops on your head, instantly kills you and walks away with barely a scratch.
Pantheon is a simple fighter. In lane he's a bully, chucking spears to whittle down the enemy laners health bar. However, unlike some other bullies, his role in the game doesn't end there. Throughout Midgame he's an assassin, and in the lategame he's a decent initiator and tank.
His kit is simple but powerful and he can easily dominate you if you aren't careful. In this guide I'll be teaching you how to stop this Spartan and put the dominating on your side.
Passive – Aegis Protection
Every 4 basic attacks, Pantheon gets a shield which blocks him from one basic attack from a non-minion source.
Q – Spear Shot
Pantheon throws a spear which deals damage. If the target is low on health it crits.
W – Aegis of Zeonia
Stuns a target and refreshes his Aegis Protection.
E – Heartseeker Strike
Pantheon deals damage to all enemies In a cone in front of him.
R – Grand Skyfall
Patheon flies into he air and lands at the target location after a few seconds channel, dealing damage and slowing on arrival.
Aim skillshot spells at the center of Pantheons circle when he lands, as it'll stop him in his tracks.
Avoid being low health, as Pantheon will get guaranteed crits on his spears and basic attacks if you're low enough.
If you're playing a tank, buying cloth armor and 5 health pots helps reduce Pantheon’s early presence.
He can try to poke you down but you simply outtrade him. If he comes close, engage. Build Crystalline Flask.
In an extended trade you beat him. Don't let yourself get poked down too much. If you get jungler support you can permaslow him. Your ult can break his stun. Be careful at low health; although you are more powerful, so is he. Build Black Cleaver.
You can trade pretty well and can save your other lanes from his ult. Try to shield his spears by casting spells while they're midair. If he tries to ult away you can taunt him and if he ganks another lane you can ult to follow him. Build armor first, then go Titanic Hydra to split push, because his split pushing isn't very good.
Pantheon is destroyed by armor. Generally items like Sunfire Cape or Deadman's Plate are effective against him. Frozen heart isn't as good because he doesn’t rely on high auto attack speed. Because he does a lot of crit damage, Randuins is quite nice later on.
Most back line divers have one of three weaknesses: lack of damage, lack of tankiness or a weakness to kiting. Not this berserker. Olaf will run past your front line straight onto your adc. Your support will watch helplessly as her stuns and slows have no impact on the beast slaughtering her adc. Then your support is targeted next. The only way to stop this terror is to have your entire team burst him down, or else he’ll just heal off the damage. And that’s when he does his job as a tank perfectly.
Olaf is a high damage back line diver. With an immunity to crowd control, a huge amount of lifesteal and a movement speed buff, it's very difficult to peel him off your carries. The only way is to either wait until his ultimate wears off or to put walls between him and the carry.
Unfortunately for you, he also has a strong landing phase. In this guide I'll be helping you deal with this old Viking.
Passive – Berserker Rage
Olaf gains attack speed for each point of missing health.
Q – Undertow
Olaf throws an axe, dealing damage and slowing all units in its path. He can pick up the axe to vastly reduce the cool down of this ability
W – Vicious Strikes
Olaf gains a large amount of attack speed and gains a large amount of lifesteal. All healing effects have increased effectiveness on Olaf.
E – Reckless Swing
Olaf shoots down a bolt of lightning on his target at the expense of his own health. If he kills his target, the health cost is refunded.
R – Ragnarok
Olaf gains immunity to all crowd control effects for a few seconds and gains a large speed boost when moving towards enemies.
Olaf is more and more powerful the lower he becomes on health. Be careful about fighting him when low.
Olaf’s animation for his ultimate changes his color. Don’t use any crowd control abilities when he's using his ultimate.
If you stop Olaf from catching his axes he can't permaslow you. Try stunning him before he reaches the axe, as it has a large cooldown if he doesn't pick it back up.
Champions like Anivia or Jarvan work well against Olaf because he has to run around their walls. Try telling your team to pick them up.
Olaf's ultimate makes him gain attack damage and lose armor as a passive. If you see him ult towards your carries, focus him, he won't be as tanks as his items may suggest.
Olaf thrives in sustained fights. Try not to fully engage if you're playing a bursts champion.
Olaf does much better versus melee champions. You can harass him with your auto attacks constantly, and as long as he doesn't hit an ax on you, he won't be able to catch you. In this matchup, Olaf may build Spirit Visage so consider buying a magic penetration item early.
You simply heal more when you're low than he does from his passive. Go for an early engage; flip him into your minions and if he attacks you he’ll attract your minions, meaning you'll win the fight. If he doesn't fight back, he’ll take a bad trade. Build whatever you want first.
Olaf's greatest strength is being able to run at your carries and kill them, so you simply ult and negate his impact. In lane you can harass him, although if he's high on health be careful of overextending. He can permaslow you and run you down the lane. Build Nashor’s Tooth first or go for a Morellonomicon if he's healing up too much.
Olaf heavily relies on auto attacks. Therefore items like Frozen Heart and Randuins Omen both do well against him. However, if you build Frozen Heart, he may max his Reckless Swing, which does true damage.
Morellonomicon is a good choice for mages against him as it reduces his healing and therefore survivability.
The teamfight is going on strong. Your adc is kiting, your midlaner is bursting, your support is buffing, your jungler is zooming around assassinating and you're in the front line tanking their entire team. Suddenly their adc takes a step too far. Seizing the opportunity, you flash forwards and knock her up. The rest of your team follows your engagement and destroys the adc in less than a second. The rest of the fight is quickly resolved. You look around the land triumphantly before gasping and counting the bodies. There's only 4. Behind you, your Nexus explodes. Oh right, they had a Nasus.
Nasus is a tanky fighter with one of the strongest late game powers in the Rift. With his Siphoning Strike, he is theoretically capable of infinite damage, even while only building tank items. A well farmed Nasus who gets past your front line can singlehandedly destroy your entire team.
In order to stop him from becoming a team destroying hypercarry in the lategame, you have to take advantage of his weak laning phase and make sure he doesn't get the gold needed to become useful. In this guide I'll be giving you tips on dealing with this farmer.
Passive – Soul Eater
Nasus has permanent lifesteal.
Q – Siphoning Strike
Nasus deals extra damage on his next basic attack. If it kills the enemy, he gains a stack. The more stacks he has, the more damage this ability does.
W – Wither
The target is slowed nearly completely.
E – Spirit Fire
Nasus summons a zone of fire which damages all enemies inside and reduces their armor.
R – Fury of the Sands
Nasus becomes huge, gains bonus attack range and health and gains bonus attack damage based on how many enemies are nearby.
Your number one goal is to stop Nasus from farming his Siphoning Strike. Take unfavorable trades if it means he’ll use it on you if you have plenty of health.
Don't stand in his Spirit Fire. It does damage over time and will make any hits on you hurt so much more.
Avoid fighting him when he has his ultimate active, as it is a short boost of stats.
Learn to freeze the lane. If you manage to freeze the lane near your turret, you can stop him from getting easy farm and it leaves him open to ganks.
He can heal a lot from his passive. Consider maybe buying something with Grievous Wounds. Use teleport to help other lanes. While his team is dying, he’ll continue farming.
Use your blind while he’s approaching a low on health minion. Don't push the lane, as it makes it harder for you to harass him under turret and he can farm quite well. Build Morellonomicon or Blade of the Ruined King first, depending on how you play Teemo.
He doesn't have the mobility to deal with you. Use your E to block the damage from his Siphoning Strike, and harass him whenever he comes near because you’ll win trades easily. Try not to dive him unnecessarily because he can slow you and use his ultimate and passive to stay alive. Instead, let the lane push back to your turret. When it's near you, just constantly kill him. He can't run away. Build Youmuu's first.
Whenever he comes near the minions, auto attack him. If you build 5 stacks on him, you have kill potential. Save your E for when he uses his slow, so that you're both slowed and he doesn't get away.
Frozen Mallet is good against Nasus, as it keeps him permaslowed.
Other good items are items with grievous wounds or health shred, so he can't sustain in lane.