You feel good. You’ve killed your enemy laner 3 times now, and you feel pretty strong. You feel like you might be able to carry this game! You haven’t tilted in the past few games, you’re getting smart advantages and your bot lane hasn’t fed yet. Suddenly you hear a series of pings directing you towards your base. You see the enemy Singed farming all three waves of minions. Without minions, the enemy mid lane and bot lane just decide to push. Youre call back grudgingly, knowing that you’re missing a good bit of farm top. When you arrive there, Singed has been leading around your jungler for a few seconds. As he sees you, he starts to laugh. This angers you and you charge at him, narrowly missing. Zooming around the base, he laughs obnoxiously as you start to catch up. Suddenly the tables have turned, and he runs out under your turret, with only a sliver of health left. As you chase him, you notice your health slowly dropping. It can’t be that bad, right? He’s just one hit away from being killed. Incredibly,he manages to run under another turret while surviving. Finally though, his speed boosts run out and you catch up.At the last second, you flash. He laughs, only to fling you over his head. You die. You later lose the game due to your jungler AFKing.
Singed is a very interesting tank who’s one of the few champs in the game who deals damage by running away from the enemy.
If he reaches midgame without being shut down, he’s going to be a huge nuisance. In this guide, I’ll be explaining just how to catch this toxic Sonic.
Passive – Empowered Bulwark
Singed gains bonus health equal to 25% of his maximum mana.
Q – Poison Trail
Singed leaves a trail of poison behind him which deals damage over time to any enemies who are standing in the poison.
W – Mega Adhesive
Singed covers an area with goo that slows all enemies in the area.
E – Fling
Singed flings an enemy over his shoulder, dealing magic damage. If they land in Mega Adhesive, they are rooted.
R – Insanity Potion
Singed gains ability power, armor, magic resistance, movement speed, health regeneration and mana regeneration for 25 seconds.
Number 1 rule of League: Never chase a Singed.
If Singed has his Mega Adhesive on the floor, he can fling you into it and root you in his poison. Try to keep at an angle where running straight at you would make him fling you away from the Adhesive.
A classic tactic for Singed is to proxy farm: stand between your first and second tier turrets and farm minions by just running away from them. The best tactic in this case is to farm under turret if he does damage, or to ask your jungler for a gank and corner him.
Singed always takes at least 2 people to kill when he’s proxying. This means that he takes pressure away from hisbot lane. Make sure they can’t take dragon.
If you’re low on health, Singed can tower dive surprisingly well with his ult on.
Never push your lane once the first towers go down. He’ll just run you down.
Singed has high mana costs in his early levels. Try trading at levels 1-5. It’s the point at which he’s weakest.
You can harass him like crazy before level 6, stopping him from getting a tear on his first back. With your CC, you can stop him from proxy farming because he knows he won’t be able to get away. Just keep the lanefrozen near your turret. Whenever he comes in to farm, use your W on him and if he tries to run away, pull him back in. Build Hexdrinker first, then go tanky or finish off Maw depending on how the lane is going and if your other lanes are feeding.
Harass him constantly with your basic attacks. You’re one of the champs who can actually match his running pace. Use your shrooms when walking back to lane to block off paths through your jungle so that if hestarts to proxy farm, you can come at him and he can’t get away. Be careful about taking minion aggro, because if he flings you into his minion wave and poison trail, it’ll take a huge chunk of your health. He wins late game, somake sure to dominate early. Build Nashor’s Tooth first.
You can outtrade him in lane. If he tries to run away and you’ve hit a Q, you still have a decent chance ofcatching up with your multiple dashes. If he comes near, he’s likely to try to fling you, so use your W preemptively. Don’t chase him unless you’re much stronger or you have your ult, as he might turn the tables around. BuildRavenous Hydra first.
Harass him in lane with your basic attacks. When he reaches level 6 and starts to proxy farm, just call your jungler in. Your high CC and good base damage should be enough to kill him. In the midgame, you’re going to be significantly more useful than him, as Singed isn’t good in teamfights. Save your teleport to go bot. Build Black Cleaver first.
Singed does a lot of magic damage, so magic resistance is a good idea. In addition, Singed dies a lot, so items like Mejai’s mean you can get a lot of free stacks, especially if the Singed likes to proxy farm.
You’re feeling pretty good about the game so far. You’ve done one successful gank up top where you got a kill and you blew flash on the enemy mid laner. You’ve just finished your first jungle upgrade and you debate getting boots when suddenly you see the enemy bot lane on low health. Eager for a kill, you start to make your way bot. As you go bot, you debate the possibility of a counter gank. There’s no way; the enemy Shyvana has just been farming all early game. Surely she wouldn’t be proactive and counter gank? You wait in a bush and hope the enemy laners push up a little. Suddenly at the far end of your fog of war you see Shyvana barreling towards your bot lane. You quickly check her items and gasp. Somehow she’s already finished her jungle item in 6 minutes. Your bot lane starts to run away, but she only laughs and transforms into a dragon. You flash under your turret, knowing you’ll be safe under there. You cry as your friends are slaughtered by the dragon just inches from turret safety. Then you look up. Shyvana is standing right there, burning and shaking off the turret bolts like they were drops of rain. You die. She runs away. You hear “Enemy Triple Kill!” then a minute later “The enemy has slain the Dragon!”
Shyvana is a tanky fighter with high base damage and great initiation. She’s great at jumping into an enemy team and running towards its back line, dealing damage to everyone around her as she does it.
In order to stop Shyvana from overrunning your team with her incredibly base stats, you have to take advantages of her weaknesses and know how to stop her from advancing. In this guide, I’ll be teaching you how to send this dragon back to Westeros.
Passive – Dragonborn
Shyvana gains bonus armor and magic resistance with levels, which doubles when she’s in Dragon form.
Q – Twin Bite
Human Form: Shyvana’s next basic attack strikes twice, dealing bonus damage, and triggering on-hit effects twice.
Dragon Form: Twin Bite damages all enemies around Shyvana’s primary target.
W – Burnout
Human Form: Shyvana surrounds herself in flame, dealing damage to all nearby enemies and gaining movement speed. Each time she auto attacks, the effect lasts a little longer.
Dragon Form: Shyvana leaves flame on the ground behind her, which continually deals the same magic damage to enemies that pass over it.
E – Flame Breath
Human Form: Shyvana throws a fireball which deals magic damage and marks enemies for 5 seconds. Basic attacks against marked enemies deal 2.5% of their maximum health as bonus magic damage.
Dragon Form: Shyvana breathes fire on all enemy units in a cone in front of Shyvana.
R – Dragons Descent
While in human form, Shyvana’s basic attacks gain fury. At max fury stacks, she gains the ability to become a dragon.
Active: Shyvana launches herself in a target direction, transforming into a dragon, carrying forwards all enemy units and dealing magic damage. She gains attack range in dragon form.
Shyvana has no CC and is easy to kite.
Shyvana’s ultimate does a surprising amount of burst damage, so in 1v1 duels, be careful if you’re low on health and her fury bar is full.
In team fights, don’t cluster up, as all of Shyvana’s abilities do AOE damage.
If you’re marked, wait for the mark to fade out to trade with her. It’s free damage for her.
It’s possible to knock Shyvana out of her Dragon’s Descent. If you’re playing Lee Sin for example, simply press your ult on her when she’s coming closer if she’s out of range, and as soon as she comes into range, you’ll kick her away. This is difficult though, so make sure not to be pulled towards her.
Shyvana gains fury by basic attacking, so if you trade with her, make sure she doesn’t get too close to her ultimateform, where she becomes much stronger.
Shyvana as a jungler is generally a strong farmer and duelist. Try focusing on early ganks to snowball your lanes,because if you just farm or try to counter jungle her, she’ll simply outstat you.
Shyvana players often go Exhaust instead of Flash, so in duels be careful if she has Exhaust up.
Shyvana has no dashes apart from her ult, so the best way to tell if she’s ganking a lane is simply to place wards inthe river. She’ll slowly walk up.
You can have an early impact ganking lanes, you farm just as well as her once you get an item, and induels, you can kite her. However, in most dueling situations she’ll still win if she can reach you, so be careful about dueling her if she has exhaust or red smite. Focus on early ganking lanes.
You can have an early pressure on lanes that she simply can’t match. In addition, you can duel decently when you have your passive up. Consider buying a ZZ’Rot Portal early to counter her dual damage sources.
You simply outdamage her at early levels. She needs at least 3 levels to be able to trade with you properly. Make sure to save a little CC for when she tries to run away. Build Black Cleaver first.
Exactly like Riven. Build Trinity Force First.
Shyvana does physical and magic damage. Therefore, stacking health or getting items like Zz’Rot Portal with dual resistances works well against her. Frozen Mallet is especially good on ranged champions because it allows you to kite her.
Playing against Shen is like playing tennis against a brick wall. No matter where you hit the ball, it’s just going to rebound. In the same way, no matter what play you make against Shen, he’ll be able to match it. He’s never going to make huge flashy plays, but he’ll always work as a counter to whatever you do as a top laner. Want to be a splitpusher? He’ll push just as well with Titanic, plus be able to help his team with his ult. Want to be a teamfighter? He’s got good CC and peel, so he’ll be just as good. Want to be a carry and dominate lane? He can farm safely under turret and is impossible to dive. Want to be a tanky front line? His damage is based on maximum health, so he’ll get an early advantage in lane. Want to have early map wide pressure? Well…. Hello?
Shen is a jack of all trades tank, with decent damage, good cc, good mapwide presence and great tank stats.
It’s pretty much guaranteed that Shen won’t dominate you in lane, but in this guide I’ll be teaching you how to play him in such a way that you’ll be allowed to play the way you want without him stopping you.
Passive – Ki Barrier
After using an ability, Shen shields himself. If the ability affected at least one champion, the cooldown on this ability is greatly reduced. Shen’s abilities all use a Spirit Blade which follows him.
Q – Twilight Assault
Shen recalls his Spirit Blade to his location. Any enemies the Spirit Blade passes through are slowed when walking away from Shen. Shen’s next 3 basic attacks do extra damage. If the Spirit Blade passed through an enemy champion, his next 3 basic attacks do even more damage and he gains 50% bonus attack speed.
W – Spirit Refuge
Shen’s Spirit Blade casts a protective zone around it for 1.75, causing all allied champions in the zone to dodge all attacks.
E – Shadow Dash
Shen dashes in a target location, dealing damage and taunting enemy units.
R – Stand United
Shen channels for 3 seconds, giving a shield to the target allied champion. After completing the channel, Shen teleports to the allied champion’s location.
Shen can be interrupted when casting his ult. If you see him standing in place in a pose and humming, you have to try to CC him somehow.
Shen’s Twilight Assault does a lot of damage when the Spirit Blade passes through you. Don’t stand between Shen and his Blade.
Shen can taunt you if you’re in his minions, dealing a lot of damage.
Never dive Shen. He has a shield, a slow, and a taunt. It’s not worth it.
Wait for Shen’s shield to expire to start trading. If he uses his Q to last hit, then it’s a perfect time to go in.
He can’t trade with you. If he taunts you, it just means more stacks of your passive on him. You can pullhim out of his ult. The only advantage he has is his Spirit’s Refuge. When he pops that just walk behind him so thathe can’t run away when the barrier evaporates. Build Black Cleaver first.
Levels 1-3 you can probably cheese him with Ignite and get a first blood. Try not to fight him in his minions.Be careful that a lot of your damage comes from your passive, which can be blocked from Spirit’s Refuge. Build Black Cleaver first.
You can simply farm until the midgame. If he ults another lane, just ult along with him and keep farming top. Use your oranges to escape his taunt. Don’t use them on the slow from his Q. Be sure to proc yourpassive on him if you have the chance, as it’s true damage and will go through his armor. Build Trinity Force first.
Your ult can turn around fights. If he teleports bot, you teleport as well and ult someone. Harass him constantly with your auto attacks but be sure not to get taunted. Build Nashor’s Tooth first.
Shen doesn’t do that much damage, so it’s good to build damage items against him to try to get throughhis resistances. Items like Black Cleaver, Blade of the Ruined King or Liandry’s work fairly well. If hebuilds a Tiamat to push, build a Zz’Rot.
You’re pumped up and ready to go. You’ve farmed well all game, and you’re ready to brawl. You salivate at the thought of destroying the enemy carries. Then you see a fight. Instantly you charge in, searching for foes to vanquish. You slice your blades among the enemies, not giving a damn about the bullets and swords they throw at you. You see the enemy Varus. You leap at him, ready to carry your team to victory. Suddenly, a pint sized midget with a hammer catches you in midair. You leap again, only to be knocked to the wall. As you lay on the floor, she pounds at your head with her tool. You get up to your knees, indignant at being taken out of the fight. She grins and suddenly you’ve become a golf ball, flying high above the sky. “Noob top report plz” says your team.
Poppy is a tanky fighter with lots of cc and peel.
In order to be sure that you’re able to play late game, you have to know how to outplay her. In this guide, I’ll be teaching you how to deal with this wannabe hero.
Passive – Iron Ambassador
Every so often, Poppy’s next basic attack gains range and deals extra damage. If she kills an enemy or picks up her buckler after, she gains a temporary shield.
Q – Hammer Shock
Poppy slams her hammer down on an area, dealing damage and slowing. After one second, the area explodes again, dealing damage again.
W – Steadfast Presence
Poppy gains movement shield and gains a barrier which causes all enemies who dash into it to be knocked down and dealt damage.
E – Heroic Charge
Poppy charges into an enemy, pushing them back and dealing damage. If she knocks them into a wall, they’re stunned and the damage is doubled.
R – Keeper's Verdict
Poppy channels for a few seconds. When she releases, a shockwave emits in a target direction, knocking up enemies and dealing damage. The enemies are knocked towards their base and the distance grows longer the longer the channel is held for.
Poppy gains extra armor and magic resistance when she’s low on health. Be careful about that.
Step on Poppy’s buckler in duels to stop her from getting her shield back.
If you see Poppy doing a swinging animation, it means she’s charging her ultimate. Wait for her to cast it before engaging, or you’ll be knocked out of the fight.
Don’t stand next to a wall or it’s easy for her to stun you.
Poppy will often use her Steadfast Presence to run away, meaning any dashes you have will be useless. Use your dashes before, or she’ll get away.
Renekton: You outdamage and outsustain her in lane. Be careful about using your dash into her barrier, as itmeans that you won’t be able to recast it and you may be stuck in her minion wave, giving her an easy trade. Youcan do the classic E in, W, Q, E out combo once you hit 3. She might actually beat you at level 1, so wait until 3 foryour real power spike. Build Tiamat first.
You bully her throughout laning phase. Whenever she comes near, simply start stacking your passive onher and she’ll either take free damage or be forced to trade back, which you’ll win. Her stun is a touch annoying during midgame teamfights, so be careful around walls. Start with W and build Black Cleaver first. Late game she’llbe more useful, using her innate tankiness and peel to keep you off her carries, so get an early lead.
Poppy will almost never go full damage, so you have an easy target to ult in midgame teamfights. In addition, if she charges in, you can block off the rest of her team with your pillar. Run Ghost instead of Flash so you can get back into teamfights. Build Tiamat first.
You can push her without her being able to outtrade you. During midgame, your ult can stop her teamfrom advancing, just like hers can knock your team away. Build Haunting Guise first.
Poppy does mostly physical damage, so armor is a necessity. However, unlike other bruisers top, she generally doesn’t run any armor penetration, so going items like Frozen Heart or Thornmail instead of stacking health works fairly well. Merc Treads are very important to stop you from being perma cced.
As you continue to fight for the third minute straight, your mind begins to wander. How’s your mother doing? You haven’t called recently. You look at your and the enemy Maokai’s health bars. Still above half health. You wonder if your mother ever fixed her problems with that plumber who wouldn’t fix her toilet quickly. Your teammates call over to you over Skype to come and help in the botlane fight. You reluctantly back away from Maokai under your turret, where you begin to teleport bot lane. As the last tick casts, Maokai suddenly jumps on you and roots you under your turret. He begins to teleport and you have no CC to stop him. While tanking turret, he manages to teleport bot lane, where he instantly kills your premade duo. You sigh and wonder if dealing with a plumber is actually harder than dealing with Maokai.
Maokai is a magic-using tank who deals good amounts of damage while still being unkillable. He also has good crowd control and good pushing capabilities.
To stop him from being an unkillable tank while dealing tons of damage, you have to stop him from farming. In this guide, I’ll teach you how to chop down this tree for good.
Passive – Sap Magic
Each time an ability is cast around Maokai (friendly or enemy), he gains a stack. At 5 stacks,his next basic attack heals him for a percentage of his health.
Q – Arcane Smash
Maokai slams the ground, creating a short shockwave which deals damage and slows enemies. It also knocks back close enemies.
W – Twisted Advance
Maokai turns invulnerable, dashes to the target and upon arrival deals damage and roots them.
E – Sapling Toss
Maokai throws a living sapling at the target location. On impact, it deals a small amount of damage and slows. After a short delay, the sapling looks for nearby enemies and chases them. If it impacts, it deals damage and slows.
R – Vengeful Maelstrom
Maokai creates a zone around him in which all allies take reduced damage. At the end of it’s duration or upon reactivating Vengeful Maelstrom, Maokai deals damage to all nearby enemies, increasing the damage depending on the amount of damage blocked by the zone.
Maokai heals a lot in teamfights, from Grasp of the Undying to his passive. Consider using Grievous Wounds on him.
With his E-W- Q combo, he can keep you stuck in place for a few seconds. Be very wary of ganks.
Maokai’s sapling does most of it’s damage on the secondary explosion. Stay behind minions and it’ll explode harmlessly on them.
Maokai is one of the greatest peeling champs in the game. Don’t choose a carry against him if you think he’ll do ok in lane, because he’ll stop you from having any impact in the mid – late game.
Twisted Advance will follow you even if you flash. You can use this to pull him into your team.
Early game, Maokai isn’t very tanky without his ult. That’s your best time to gain a lead.
Maokai gets a huge power spike upon completing his Rod of the Ages. If you were winning in trades only slightly before, prepare for him to turn the tables around, as he can keep his ult on longer and his skills do more damage.
You can constantly poke him with your E and you can push just as effectively as him. You bully him early game, and if he gets a gank past level 6, he most likely won’t have a lot of damage, so you can just ult and get a double kill. When you reach level 6, don’t be afraid to just push constantly. When he’s under turret use your E to harass him. Build Death’s Dance first to match his sustain.
Your ult counters him and he can’t trade easily with his abilities vs yours. Try not to push the lane too hard, as you’ll be very vulnerable to ganks. He’ll be able to root you in place for a few seconds, and unless you fancy double killing him, this is not something you want. Build Black Cleaver first.
Your true damage cuts through his ult and you do too much damage for him to tank early. In addition, your passive means it’ll be difficult for him to CC you for too long. If he builds Frozen Heart first, be a little wary. Build Trinity Force first and roam while he’s trying to catch up in farm.
Your true damage can stop him from being tanky. Your W can stop his perma CC. It’s basically exactly like Irelia. Build Ravenous Hydra first, to match his sustain.
Maokai does mostly magic damage, so magic resistance is good. Merc Treads are a must, as you don’t want to be permalocked in teamfights.
How is it that all Yordles in this game seem to be annoying? Teemo is the most obvious example, but other Yordles are no exception. Lulu seems like she never let’s you kill her ADC. Tristana feels like you look away for 2 seconds,and your turret is gone. And Kennen. KENNEN! What an annoying top laner. You go to farm, and he harasses you with him basic attacks. You go to kill him and he’s great at brawls, with her stuns and high damage. You try to farm under turret and his Q still harasses you. You try to gank him and he just zooms away. What can you do? In midgame he has high damage and utility. You could choose another mage to counter him but… you’re a top laner.
Passive – Mark of the Storm
Enemies hit by Kennen’s abilities gain a Mark of the Storm for 6 seconds. At 3 stacks,the marks consume themselves to stun the target for 1.25 seconds.
Q – Thundering Shuriken
Kennen throws a charged shuriken in a line in front of him, dealing magic damage to the first enemy it hits.
W – Electrical Surge
Passive: Every 5 auto attacks, Kennen’s basic attack is empowered, dealing extra magic damage and applying a Mark of the Storm
Active: Kennen sends out a surge of electricity to all enemies afflicted by Mark of the Storm, dealing damage.
E – Lightning Rush
Kennen turns into a ball of electricity, moving faster and gaining bonus armor and magic resistance. He can’t use basic attacks while in the ball, but can use spells. All enemies he touches take damage and have a Mark of the Storm stack applied.
R – Slicing Maelstrom
All enemies nearby take magic damage every 0.5 seconds for 3 seconds.
Doran’s Shield can help block a lot of the basic attack harass Kennen will do in lane.
Kennen has troubles with champions who have a knockback (Lee Sin, Tristana), as he needs to get into the middleof the fight to use his ultimate.
Step away from him when he has lightning around his hand, that’s the particle effect for his enhanced attack.
If you have a Mark of the Storm, be wary. He can get free damage by his electrical surge.
Mundo is strongest in the midgame. During lategame, he doesn’t do great damage and during early game his health costs make casting spells painful.
Kennen needs to use his abilities to push in the wave, so if you have someone who can push fast, go ahead and force him to farm under turret. Do this especially if you see the jungler somewhere else, because you can then teleport. If Kennen teleports, he loses a wave of farm.
If you can leap to him, he’s dead. Kennen doesn’t do well when enemy champions are close to him. Youhave good poke and good burst damage. In the midgame, you can poke him down so that when he initiates, he’slow on health. Build manamune first, but consider buying a hexdrinker if the lane is a little difficult.
You’re ranged as well, so you don’t get harassed by him. In lane, you can probably kill him just due to your higher burst at early levels. In the midgame however, he’s going to have a level of utility that means that you either have to push top hard or carry hard. Push him in constantly, but keep your bushes warded well.
You’re a top lane mage, which is a huge counter to Kennen. You can trade evenly, but you can ult him so that he can’t jump into your team and ult. This is a skill matchup. Build Abyssal if you’re losing, Rod of the Ages if you two are trading evenly.
In your ranged form, you can chase Kennen down, and in your Mega form, you can CC lock him. Build Spirit Visage first.
While Kennen does a lot of damage with his basic attacks early game, don’t be fooled and buy armor. He’s going to transition into mainly magic damage during the rest of the game. Just build a Doran’s Shield to take away some ofthe bite from his basic attacks.
Meet Ekko, he's a high damage AP assassin, or a high survivability late game tank. He can trade well in lane thanks to his three hit passive and a temporary auto attack steroid on his dash, and has an ultimate that repositions him, makes him invulnerable and replenishes health giving him added survivability after six, and creating situations in which he can "Outplay" (See 'dive and hit R') his opponent, and survive without too much of an issue. He can also escape ganks with the same tactic, or tank damage and CC and survive, this gives Ekko a lot of versatility in how he builds and plays, and forces people to play around the added health and possible extra burst that can come out of him.
Passive – Z-Drive Resonance
Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies, lasting up to 4 seconds and stacking up to 3 times. At 3 stacks, Z-Drive Resonance is consumed to deal magic damage to the target, applying spell effects and slowing them. Against enemy champions, Ekko also gains bonus movement speed.
Q – Timewinder
Vladimir deals damage to the enemy and heals. Once Transfusion is cast twice within a few seconds, the third cast of Transfusion deals extra damage, heals more, and gives Vladimir movement speed.
W – Parallel Convergence
Passive: Ekko's basic attacks deal 3% of the target's missing health bonus magic damage to targets below 30% of their maximum health.
ACTIVE: Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that slows enemies only revealing itself to enemies in the last 0.5 seconds. If Ekko enters the sphere, it detonates, shielding him for 2 seconds and stunning all enemies inside. Ekko can detonate the sphere even while dead or untargetable.
E – Phase Dive
Ekko dashes towards the target location. His next basic attack gains range, deals bonus magic damage, applies on-hit and spell effects in the process, and causes Ekko to blink to his target.
R – Chronobreak
PASSIVE: While Chronobreak is not on cooldown, Ekko is followed by a time-delayed hologram of himself that tracks where he was 4 seconds ago.
ACTIVE: After a short delay, Ekko blinks to his hologram's location, becoming briefly untargetable, dealing magic damage to surrounding enemies on arrival and healing himself.
During the laning phase, Ekko is easier to trade with after he uses timewinder, which has 9 to 7 second cooldown. Use this time to hit him with abilities and establish lane dominance.
Ekko isn't very strong when his ultimate is down. Trading favorably on him will force him to use it,and give you total control of the lane, until it's back up. At which point you will be ahead.
A lot of Ekko's damage comes from the third hit of his passive, forcing him into situations where getting that third hit might be detrimental to his ability to win the lane is the key to beating him. Try building your minion wave to force him into a bad time if he choose to try and Q-E-Auto and don'tbe afraid to trade onto him if he does take the fight.
Ekko's biggest ability outside of the laning phase is Parallel Convergance. You can see the field coming out before it lands, so try to avoid standing in it, have have enough threat so that if he chooses to try and detonate it, he may die when the stun wears off.
This little girl will never let Ekko ult. If he buys Merc Treads it's a possibility that early, he might get a chance, when her burst isn't at it's peak, but generally, she'll just destroy him, especially if they're laning against each other. It doesn't help that she doesn't require any form of precise aim. If you can dodge a timewinder, you can win this lane easily.
Darius will eat the three hits, realize Ekko used his dash for the extra damage, pull himback in, and get to work. Ekko really can't 1v1 this man without some serious level of outplay. Now, if Ekko survives the laning phase, obviously Darius experiences falloff but while their in lane, Darius decides how it plays out.
He builds Spirits Visage like he wants to, and no longer cares about anything. Even in the top lane, Ekko's damage is significantly magic until mid-game. Vlad's whole thing is that he doesn't die, and builds Spirits Visage and continues to not die. When he gets his Visage, he canjust harass Ekko constantly. He might never kill him, but he'll harass him and outfarm him.
Build MRES, that's really all anyone can do against Ekko. Unless he's in the top lane, in which case, build mixed resistances (You should do that anyway, their team has an AD Carry. Or it should.) Early game Cowl, and then look at what he's building. If it's Triforce, you can afford to gointo Ninja Tabi. If it's anything AP, just focus on getting more Mres and itemizing against the rest of the team.
You feel happy. Straight into a game of league after a day at school and you got your favorite lane, top. Happily you start farming, only to realize your opponent is Vladimir.
He flashes his mastery 7 symbol and you sigh. As the time goes by, he pokes you constantly for free. When you try to gank him he pools and runs away.
When you engage on him he’s already poked you down. In late game, he’s unkillable, with Zhonyas, Pool, and Guardian Angel, dealing tons of damage by building tank items.
What can you do against the king of sustain? Vladimir is a mage who builds health to do damage. He has a huge amount of survivability and thrives in sustained fights.
In order to stop Vladimir from becoming the team destroying unkillable healing machine late game, you have to make sure you know how to defeat him early game. In this guide, I’ll be teaching you how to beat this Dracula wannabe.
Passive – Crimson Pact
Vladimir gains AP based on bonus health and Health based on bonus AP.
Q – Transfusion
Vladimir deals damage to the enemy and heals. Once Transfusion is cast twice within a few seconds, the third cast of Transfusion deals extra damage, heals more, and gives Vladimir movement speed.
W – Sanguine Pool
Vladimir turns invulnerable and moves faster for a few seconds at the price of a large amount of health. Enemies on top of his pool are slowed and heal Vladimir.
E – Masochism
Mundo deals extra damage on his next attack and gains bonus ad based on his missing health.
R – Emperor’s Divide
Mundo loses a significant portion of his current health but gains massive healing and movement speed.
Vladimir has a short time he’s allowed to use his third stack of Transfusion, so stay away until his resource bar depletes. If he uses it on a minion, the healing is reduced.
If you harass him off of his farm, he’ll still be able to get cs through his Q. Try standing in front of low health minions and blocking his shots if you have a lot of health.
If he uses his E on a minion, immediately do a short trade with him, as that’s a big part of his burst.
Remember that he’ll start doing more and more damage as he gets lower and lower health. His ult will also cost way less at low health, so experienced Mundo players will wait until they’re low to pop ult.
Mundo is strongest in the midgame. During lategame, he doesn’t do great damage and during early game his health costs make casting spells painful.
Try to either play a champ who can peel Mundo off of your carries, like Maokai, or one who can do equally high damage to the enemy backline, like Garen.
You can burst him down at early levels. Build generic items.
Identical to Garen. Use your laning phase to starve him of farm and to go into midgame with huge amounts of farm. Start W and if he comes up to farm the minions, give him a few auto attacks then slow him and all in him. Your ult counters his ult. Build Black Cleaver first.
You should be able to trade well with Mundo, but your ult nullifies his tankiness. Build either Blade of the Ruined King or Titanic Hydra first, depending on how your trades are going with him. Transition into midgame by protecting your carries and attacking their backline. Be sure to always save your ult for Mundo, because it makes him less tanky as well.
Able to trade well with Mundo and push him into turret. Work in midgame as a regular tank, capable of protecting your carries and tanking as a frontline. Try to keep Mundo pushed into his turret, but be careful and ward up. Build Rod of Ages first, or if Mundo is outtrading you, consider building Spirit Visage or Sunfire Cape.
If Mundo is clearing the jungle, he loses a lot of health on his early clear. Skip Golems if you’re on the blue side, then go straight to red. Kill red with smite, then walk over to his blue through the river brush. Wait 5 seconds, then walk into sight of blue. This will normally give you first blood.
You can either build tank items to become an equal tank against him or build tank shredding items to try to kill him if you’re ahead. Some good tank shredding items are Black Cleaver, Blade of the Ruined King, and Liandry’s Torment. Don’t forget that Grievous Wounds works really well against Mundo’s ult, so ask your carries to get either Mortal Reminder or Morellonomicon.
Like any other king, Trundle is oppressive. If you’re a tank, he’s going to steal your stats and use his lifesteal to heal up any damage you can do. If you’re squishy, he can deal tons of damage. If you’re slow he’ll run you down like an animal.
If behind, he has great utility with his ult and his pillar. If you harass him, he’ll heal up from simple farming. If ahead, he can 1v2 or assassinate an ADC in a team fight. Honestly, he’s probably going to be nerfed soon.
Trundle is a fast tanky fighter with great utility, great dueling potential, and good damage.In order to exploit his weaknesses, I’ll be helping you in this guide to stop this troll from ever doing his stupid dance again.
Passive – King's Tribute
Whenever an enemy dies around him, he heals for a percentage of their max health
Q – Chomp
Trundle’s next basic attack does extra damage, steals ad, and slows.
W – Frozen Domain
Trundle creates a zone in which he gains movement speed, attack speed, and extra healing from all sources.
E – Pillar of Ice
Trundle projects a pillar of ice, slowing all enemies around it.
R – Subjugate
Trundle deals magic damage to an enemy champion, healing for the amount of damage dealt. He also steals a good amount of their armor and magic resistance.
Trundle steals your stats, so try to never duel him once he’s past level 6. Even if you’ve gotten a few kills, he’ll be able to just ult you and turn around a fight
Trundle isn’t the fastest at pushing, so keeping him pushed up to his turret and pressuring his turret fast is a decent strategy if you aren’t afraid of his pillar or ganks.
Save your dashes to dash over his pillar, as it’s impassible terrain.
Use your defensive buffs after he ults you, or he’ll be even stronger.
Healing reduction will stop him from healing from his passive and ult.
Early game you should be able to outtrade him. Be very careful of his Chomp stealing your AD. If he chomps a minion, be sure to land a few auto attacks. If you land a full Hemorrhage, you should be able to kill him. Build more AD than resistances and try to dominate him before he gets level 6.
You can dodge the entirety of his damage with your E. Be careful about using your ult until after he’s used his own. Be sure to build up full stacks of your passive before trading with him. Build Blade of the Ruined King first.
You have no resistances to steal, so he won’t be as tanky from you in the midgame. Your stun stops him very effectively. Harass him in lane, but realize that after a few levels you won’t be able to hurt him very much. Focus on getting farm so you can kill other lanes with your teleport. Never let him catch you or you’ll instantly die. Build Zhonya’s first.
Don’t build resistances against Trundle. You either want to outdamage him or just build flat health. In addition, items that grant healing reduction work very well. Build Tiamat so you can push him in, as he doesn’t push too fast.
Playing against Sion is like fighting with an older brother. He’s going to bully you in lane, slapping you around with his abilities. If you try to fight him back, he’s going to just take it without being hurt.
And if you actually manage to kill him, he’ll just come back, angry as hell and painful as well. While you might beat him in lane, he’s still going to be an unkillable juggernaut with tons of cc and damage during the midgame and his passive means that he’ll be tanky even without too many items.
Sion is a high CC front line tank with strong midgame impact, good early game cheese and tons of tankiness late game.
Sion relies on a number of cheese strategies, so in this guide, I’ll teach you how to deal with his cheese so that you can counter him during the midgame
Passive – Glory In Death
If Sion is killed, he comes back, dealing tons of damage on each auto attack and gaining 100% life steal. He loses health very quickly. He can also cast an ability to make him run faster for a few seconds.
Q – Decimating Smash
Sion raises his ax. When he lets go of Q, he slams down his axe, dealing damage and slowing. If the axe has charged, the ability does extra damage and knocks up instead of slows.
W – Soul Furnace
Sion gains a shield for a few seconds. If he recasts the ability, the shield explodes, dealing damage to all enemies nearby. For each minion he kills, he gains permanent health.
E – Roar of the Slayer
Sion roars, dealing magic damage, slowing, and stripping 20% of the enemy’s armor hit. If the enemy is a minion or a monster, it’s knocked back, causing the debuff and damage to all enemies behind it.
R – Unstoppable Onslaught
Sion charges, traversing large portions of the map. If he hits an enemy, he knocks them up and dealing damage. If he hits a wall, he is stunned
If Sion is executed, he doesn’t lose any buffs he has. Therefore, a common cheese strategy is to go to the enemy jungler’s top buff, execute to it, and use the passive to steal the buff, then teleport back top. Place a ward on your buff early game or he’ll steal it, causing both you and your jungler huge problems.
Sion’s Q indicator is invisible if he’s in a bush. Be very wary about walking near bushes you know he’s in, because it deals a surprising amount of damage when fully stacked.
Sion does a lot of early game damage for a tank. Be sure to not go into an all out fight if he still has his ult, or he’ll ult you then cast a fully charged Q on you.
Try to knock out Sion’s shield, as it means he won’t be able to recast it and deal damage.
Sion during midgame roams a lot. Be sure to pick a champion that can either push very quickly or who can match Sion’s roaming potential.
Sion in his passive form deals tons of damage, but is very vulnerable to CC. Save a slow for when he dies.
Be careful about staying behind minions, as the slow from Sion’s E can set up his Q very easily.
Don’t run away from Sion’s Q by running directly away from it. Instead, run to the side.
Player made terrain blocks Sion’s ult. If he engages, use an Anivia wall in front of his to stun him.
Your silence should stop him from using any of his abilities, and you can outheal him in lane if you take a bad trade. Trade often. Build Black Cleaver.
He can’t deal with the constant harass from your spears. When he roams, you have to countergank using your ult. Build Black Cleaver.
You can harass him constantly, and because he does very little sustained damage, you can heal up his burst. Just be careful about going all in, as he does more damage than you in a full combo. Build Rylai’s and you can permaslow him.
You win all trades, because your Q steals his AD, removing a large part of his damage. Your ult means you’ll win all trades later as well. Build Blade of the Ruined King first.
Sion has a ton of health, so health destroying items like Blade of the Ruined King and Liandry’s are especially good. He can also push very fast, so build a Tiamat if you don’t want your turret to be ruined,