Passive - Cursed Touch
Amumu lowers the enemy’s magic resist when he auto attacks them.
Q - Bandage Toss
Amumu throws a long range bandage, stunning any enemy it hits and dragging Amumu to it.
W - Despair
Amumu does magic damage in an area around him, including a percentage of the enemy’s maximum health. This ability is a toggle.
E - Tantrum
Amumu takes reduced damage from attacks. When activated, Amumu does magic damage in an area around himself. Every time he is attacked, Tantrum’s cooldown is reduced.
R - Curse of the Sad Mummy
Amumu damages enemies in a large area around him, entangling them.
As you can see from his abilities, Amumu mostly does area of effect damage. Grouping up tightly against him, especially when his ultimate is available, is very, very bad. Instead, try to spread out and make sure he can only catch one or two of you.
Amumu’s damage is surprisingly high once he completes his Runic Echoes item. Be sure to take that into account if you decide to fight him.
Amumu’s quite weak in the early stages of the game, making him very susceptible to counter
Incredibly strong early game duelist, great mobility, able to safely invade Amumu. He also has the added benefit of being able to kick Amumu away from your team if and when it’s necessary. If you constantly pressure him by invading, he’s going to have a very bad time. He can’t fight you until he gets his Runic Echoes, and if done properly he won’t get it until you’re far, far ahead.
Same concept as Lee Sin, except her
Kha’Zix has grown increasingly strong over the last couple of patches, and this makes him a great pick against Amumu. Yet again, it’s because of his very high
There’s really only one item to talk about here: Quicksilver Sash. Anyone can use it (even tanks, though that’s less than optimal, in my opinion), and it will be incredibly effective against Amumu. If he uses his bandage to get in, you can freely cleanse the ultimate that usually follows. If not, be sure to dodge the bandage after you cleanse his ultimate off.
Enter the Secret Weapon - Zac. Zac is a tanky, high-sustain jungler that boasts an insane amount of survivability, and a surprising amount of damage, particularly in the early game.
Despite his ridiculous early game damage, he is one of the few junglers that has a great transition into the late game. A good Zac will be a huge nuisance for a team to deal with, especially if he’s been allowed to hard farm the jungle, or was given a lot of kills.
He likes to be a detriment to the backline, often diving the ADC, and generally just being disruptive.
Passive - Cell Division
Every time Zac hits an enemy with an ability, part of him will split off. If he picks it up, he will regain a portion of his health. On top of that, when Zac dies, he’ll split into 4 parts, and if any of them survive he’ll regain health instead of dying outright.
Q - Stretching Strike
Zac extends his arms, slowing everything in his path.
W - Unstable Matter
Zac explodes, dealing flat damage + % max health damage in a small area around him.
E - Elastic Slingshot
Zac roots himself for a few seconds, allowing him to slingshot himself into combat from long range.
R - Let’s Bounce!
Zac bounces 4 times, knocking back anyone hit and then subsequently slowing them for 1 second.
Zac’s blobs from his passive can be stepped on by enemy champions, denying him health regen.
When Zac is in his passive state (after being “killed”), his blobs can be smited, which seals his fate even faster.
Another thing about his passive state: using all your Area of Effect when he’s close to resurrecting is the single best time to take him down for good.
Zac’s Elastic Slingshot can be interrupted, preventing him from jumping in on your team if you manage to catch him.
Do not underestimate his damage, especially if he builds Runic Echoes and stacks a lot of health.
He is relatively low on health after his first clear of the jungle. Pick a strong counter jungler to take advantage of this.
All of the champions on this list will have one thing in common: they’re extremely strong counter junglers. Zac is very susceptible to early game invades, and you should take advantage of that. Just be sure your team is aware you plan on invading, so you can minimize any risk to yourself.
Zac can’t duel her, period. Early game, late game, doesn’t matter. Combine that with the fact that she has very hard ganks pre and post level 6, and it makes her a great pick. Pressure him early and contest his buffs all game long, and you’ll be in pretty good shape.
The early game counter jungling master. This one should be fairly self-explanatory. Make sure you hit your Q and you automatically win. Keep in mind to always have a trinket ward (or even a pink ward, it’s better to lose it than to die) available for ward hopping over walls. You should pretty much only ever use this to run away, if you chase, you probably die.
Udyr wins through sheer suffocation. After level 5 (or 4, depending on Zac’s level) Udyr clears jungle camps exponentially faster, and can gank pretty damn hard as long as he has a red buff. Farm your jungle, then farm whatever camps of his you can, and you’ll be in great shape.
If Lee Sin is the early countering master, Nidalee is the God. Insanely high dueling damage (Even at low levels), ridiculous clear speed, and she’s one of the safest people to counter jungle with in the game. I’d argue she even beats Lee out for that title, even if you have to practice jumping over walls with her. As long as you pressure him, he can’t out jungle you.
This is the only champion on this list that isn’t an early game counter jungler. After a certain point in the game (generally once you get your Bloodrazor), you’ll be fine. Kindred is great because of the utility her ult offers, if Zac jumps on your back line, you’ve always got it to back you up, and that’s a pretty good feeling. A great buy on her against Zac is a Blade of the Ruined King, because many of them love to stack health.
Itemizing against Zac is actually quite easy: magic resistance. For most junglers in the current meta, a Hexdrinker (and later a Maw of Malmortius) will put in a lot of work against him. For those champions with high attack speed, a Blade of the Ruined King is a great choice as well. If you happen to be an AP jungler (Diana, Nidalee), Morellonomicon will go a long way in preventing Zac’s health regen. Similarly, Mortal Reminder is great on champions like Kindred or Graves.
Xin Zhao is an older champ with a really simple kit. He pops up every so often in the meta when attack speed items become overpowered, like Feral Flare, and Devourer, and Guinsoo’s Rageblade… So once a year or so. He’s dropped pretty far from his release days, when he could solo kill entire teams, but he’s still quite popular in low elo games as an intro jungler or for Chinese players.
Xin Zhao is a fighter who dives on backlines and does good amounts of burst damage and sustained damage. He’s not terribly tanky, and his scaling is poor, but during midgame, he’s a good initiator and teamfighter. Late game, he’s forced into building entirely tanky and distracting the enemy team into attack him, as he has hardly any CC to peel for his carries.
In this guide, I’ll teach you how to take advantage of a player who’s chosen Xin Zhao.
Passive – Challenge
Xin Zhao’s basic attacks and Audacious Charge remove 15% of his targets armor.
Q – Three Talon Strike
Xin Zhao’s next three auto attacks do extra damage, reduce his other cooldowns by one second, and the third strike knocks up.
W – Battle Cry
Passive: Every third hit heals Xin Zhao and crits. Active: Xin Zhao gains bonus attack speed.
E – Audacious Charge
Xin dashes to his target, dealing damage to all nearby enemies and slowing them.
R – Crescent Sweep
Xin Zhao knocks back all non-Challenged enemies, dealing damage and gaining armor and magic resistance for each champion hit.
Xin Zhao basically only has one thing to do. He dives straight at one target, knocks away all other targets, and tries to auto that champion to death. If you have any CC at all, he can be kited and his main damage source is gone.
Xin Zhao does well in early duels because of his heal and knockup. Don’t duel him early.
If he’s jungling, he has a fairly slow clear. Take advantage of this by ganking a lane without the threat of a counter gank. In addition, you can counter jungle him to stop him from getting farm.
Don’t clump in fights when Xin wants to initiate, or he’ll become very tanky from his ult.
When trading in lane, don’t let him use his third strike on you. Walk back so that he’s forced to fight you in your minions.
By counter ganking when he comes out of the jungle, you can use your E on him to ensure kills. In addition, you’re one of the few champs that can duel him decently. Try not to farm too much. Instead constantly gank lanes. He’s going to be farming for late game, but you’ll already have a fed team and will be able to taunt him into losing any midgame advantage.
You can counter jungle him. You’ll be too tanky for him to kill you, and so just go through his jungle, warding at key areas and stealing the big minions from all his camps. If your lanes know he’s coming, he’s useless. Plus, without farm, he’ll also be useless.
Your E just destroys Xin Zhao in trades. It blocks all three strikes of his Q. You then become a bigger hypercarry than he ever will. Just farm up and don’t allow him to come near the minions, and it’s an easy lane. Don’t feel the need to dive him or make risky plays. You automatically win the lane if you just last hit and farm. Build damage.
Xin Zhao is heavily reliant on autoattacks and your E slows autos by a huge amount. This should be an easy matchup. Just beware that he may be stronger than you in the very first few levels, before you have a lot of armor. Once you back once and come back with an Chain Vest, you’ll be fine. Rush either Frozen Heart or Sunfire’s.
Your Q steals AD from him. Be careful that he heals just as much as you do, so you may be in some danger in a prolonged fight. In teamfights, you can E off his team while he dives and just murder him then turn on his team. During laning phase, just farm. Build armor if he’s getting stronger than you, or Titanic Hydra if you have an advantage.
Xin Zhao relies heavily on autoattacks, so armor and attack speed reducing effects work extremely well against him. Items like Warden’s Mail help heavily in lane, and it can build into either Frozen Heart or Randuin’s Omen. Thornmail later on in the game will also make him die to his own autoattacks.
You're playing Ashe. You have the river and tribush well warded and you periodically send out Hawkshots. After killing the enemy laners, you notice a Fizz running up river at you. With your sharpshooting left clicking, you send your ultimate at him to stall, freezing him dead in his tracks. At the same time, you notice someone teleporting into a bush nearby. You send out a volley of arrows, slowing them. Triumphantly, you retreat under your turret, crowing that no assassin can best you! That's when Pantheon drops on your head, instantly kills you and walks away with barely a scratch.
Pantheon is a simple fighter. In lane he's a bully, chucking spears to whittle down the enemy laners health bar. However, unlike some other bullies, his role in the game doesn't end there. Throughout Midgame he's an assassin, and in the lategame he's a decent initiator and tank.
His kit is simple but powerful and he can easily dominate you if you aren't careful. In this guide I'll be teaching you how to stop this Spartan and put the dominating on your side.
Passive – Aegis Protection
Every 4 basic attacks, Pantheon gets a shield which blocks him from one basic attack from a non-minion source.
Q – Spear Shot
Pantheon throws a spear which deals damage. If the target is low on health it crits.
W – Aegis of Zeonia
Stuns a target and refreshes his Aegis Protection.
E – Heartseeker Strike
Pantheon deals damage to all enemies In a cone in front of him.
R – Grand Skyfall
Patheon flies into he air and lands at the target location after a few seconds channel, dealing damage and slowing on arrival.
Aim skillshot spells at the center of Pantheons circle when he lands, as it'll stop him in his tracks.
Avoid being low health, as Pantheon will get guaranteed crits on his spears and basic attacks if you're low enough.
If you're playing a tank, buying cloth armor and 5 health pots helps reduce Pantheon’s early presence.
He can try to poke you down but you simply outtrade him. If he comes close, engage. Build Crystalline Flask.
In an extended trade you beat him. Don't let yourself get poked down too much. If you get jungler support you can permaslow him. Your ult can break his stun. Be careful at low health; although you are more powerful, so is he. Build Black Cleaver.
You can trade pretty well and can save your other lanes from his ult. Try to shield his spears by casting spells while they're midair. If he tries to ult away you can taunt him and if he ganks another lane you can ult to follow him. Build armor first, then go Titanic Hydra to split push, because his split pushing isn't very good.
Pantheon is destroyed by armor. Generally items like Sunfire Cape or Deadman's Plate are effective against him. Frozen heart isn't as good because he doesn’t rely on high auto attack speed. Because he does a lot of crit damage, Randuins is quite nice later on.
Most back line divers have one of three weaknesses: lack of damage, lack of tankiness or a weakness to kiting. Not this berserker. Olaf will run past your front line straight onto your adc. Your support will watch helplessly as her stuns and slows have no impact on the beast slaughtering her adc. Then your support is targeted next. The only way to stop this terror is to have your entire team burst him down, or else he’ll just heal off the damage. And that’s when he does his job as a tank perfectly.
Olaf is a high damage back line diver. With an immunity to crowd control, a huge amount of lifesteal and a movement speed buff, it's very difficult to peel him off your carries. The only way is to either wait until his ultimate wears off or to put walls between him and the carry.
Unfortunately for you, he also has a strong landing phase. In this guide I'll be helping you deal with this old Viking.
Passive – Berserker Rage
Olaf gains attack speed for each point of missing health.
Q – Undertow
Olaf throws an axe, dealing damage and slowing all units in its path. He can pick up the axe to vastly reduce the cool down of this ability
W – Vicious Strikes
Olaf gains a large amount of attack speed and gains a large amount of lifesteal. All healing effects have increased effectiveness on Olaf.
E – Reckless Swing
Olaf shoots down a bolt of lightning on his target at the expense of his own health. If he kills his target, the health cost is refunded.
R – Ragnarok
Olaf gains immunity to all crowd control effects for a few seconds and gains a large speed boost when moving towards enemies.
Olaf is more and more powerful the lower he becomes on health. Be careful about fighting him when low.
Olaf’s animation for his ultimate changes his color. Don’t use any crowd control abilities when he's using his ultimate.
If you stop Olaf from catching his axes he can't permaslow you. Try stunning him before he reaches the axe, as it has a large cooldown if he doesn't pick it back up.
Champions like Anivia or Jarvan work well against Olaf because he has to run around their walls. Try telling your team to pick them up.
Olaf's ultimate makes him gain attack damage and lose armor as a passive. If you see him ult towards your carries, focus him, he won't be as tanks as his items may suggest.
Olaf thrives in sustained fights. Try not to fully engage if you're playing a bursts champion.
Olaf does much better versus melee champions. You can harass him with your auto attacks constantly, and as long as he doesn't hit an ax on you, he won't be able to catch you. In this matchup, Olaf may build Spirit Visage so consider buying a magic penetration item early.
You simply heal more when you're low than he does from his passive. Go for an early engage; flip him into your minions and if he attacks you he’ll attract your minions, meaning you'll win the fight. If he doesn't fight back, he’ll take a bad trade. Build whatever you want first.
Olaf's greatest strength is being able to run at your carries and kill them, so you simply ult and negate his impact. In lane you can harass him, although if he's high on health be careful of overextending. He can permaslow you and run you down the lane. Build Nashor’s Tooth first or go for a Morellonomicon if he's healing up too much.
Olaf heavily relies on auto attacks. Therefore items like Frozen Heart and Randuins Omen both do well against him. However, if you build Frozen Heart, he may max his Reckless Swing, which does true damage.
Morellonomicon is a good choice for mages against him as it reduces his healing and therefore survivability.
Some champs just have one thing that they excel at. Caitlyn is the best sieger. Soraka is the best healer. Kat is the best resetting champion. And Malphite is the best initiate. No other champ can start a fight quite as effectively as a 5 man knockup by Malphite, keeping your team immobilized for a precious few seconds and dealing quite a large amount of damage.
In long teamfights, Malphite can keep your ADC out of the battle by engaging on the backline and using his spells to slow their attack speed and speed.
Malphite is a tanky fighter who has one of the game’s best initiates in the form of his ult. He does very well in wombo combo team compositions, and is one of the few champs in the game that can gain more damage by building tank stats.
In order to stop Malphite from starting fights constantly and blocking your ADC, you have to take advantage of his weak laning phase and vulnerability to magic damage. In this guide, I’ll be giving you tips and counters to deal with this unstoppable force.
Passive – Granite Shield
After a few seconds out of combat, Malphite gains a shield.
Q – Seismic Shard
Malphite rolls a rock at his target, dealing damage and stealing movement speed.
W – Brutal Strikes
Passively, Malphite gets bonus armor. Active: Malphite’s basic attacks do extra splash damage for a few seconds, scaling off his armor and ability power.
E – Shifting Sands
Malphite slams the ground, dealing damage and slowing attack speed.
R – Unstoppable Force
Malphite dashes to a target location, knocking up enemies and dealing damage at the target. He becomes immune to crowd control while dashing.
Malphite has very high mana costs early, especially if he spams his Q. If he’s low on mana, he’s fairly useless. Go all in on him.
Make sure to poke him before his shield comes up.
Malphite scales very well with armor, so choose a team composition with a lot of heavy magic damage and he won’t be tanky nor do a lot of damage, because his W and E will do less damage.
Malphite does have a lot of burst. If you’re low, make sure he doesn’t have 100 mana, or he might ult you and burst you.
Malphite will almost always go Teleport, to help in midgame teamfights, so if you choose an extreme lane bully, you have the option to take Ignite. Only do this if you’re sure you’ll snowball, because otherwise your team will lose an advantage in the midgame.
Cho’Gath is very immobile. Be sure to ask your jungler to come gank so that he can’t farm his feast stacks.
Malph has problems with clearing under turret and with AP champions. Bully him into farming under turret, but be careful of ganks. Consider building Abyssal Scepter first.
This lane allows you to farm until your item power spikes. If he comes near the farm, do your combos and take away his health. Most of his laning phase requires him to be in melee range to do damage so you have a safe laning phase. Try not to push the lane too far, or you open yourself up to ganks. It’s very easy for Malphite to start a gank by ulting you, so you don’t want to get caught by that, as you will almost certainly die.
Like Rumble. Push him into turret and try not to get ganked. Your ult does true damage, so you should be able to get through his magic resistance.
Pre 6, Malphite isn’t actually that tanky. Your Q should be able to do good damage to him. Post 6, your ult will counter his tankiness and you’ll be able to counter his initiates by walling off his teammates. Be careful of his E, because it’ll make trades go in his favor. If he uses it on minions, that’s your cue to go in. Build Titanic Hydra so you can push him into his turret.
You want to either take away his armor or do magic damage. Magic damage is especially good because his W and E scale off of armor, and his building magic resistance means he won’t get the extra armor from W.
Black Cleaver works wonderfully against Malphite. Any armor pen item like Ghostblade will work early on but will do no damage late game towards him. One of the Last Whisper upgrades is necessary against him.
For AP champions, consider Rylai’s, as it gives health and helps to kite Cho’Gath. He’s going to be too tanky generally to burst fully, so consider building to burst the other laners.